The Six Rules of LARP, part 2
Mar. 5th, 2006 05:27 pm(Part 1 appears here.)
( Everything I needed to know about GMing, I learned from Intercon )
Your LARP is a force of nature; if you think you can control it, you are horribly wrong.
( Everything I needed to know about GMing, I learned from Intercon )
Your LARP is a force of nature; if you think you can control it, you are horribly wrong.