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From the collected letters of Ursula von Knucklebreaker:


25 Mawag, 1423 T.H.

Dearest Mother and Father:

Fliver is occupied helping his fellow Windlings recover from their experience, but we could no longer wait to eliminate Sevaughan and we pressed on without him. In his stead, we recruited Pethrytholilanista, who is also an Elf Nethermancer from Kaer Avon, in the hopes that she would cancel out Sevaughan's area of expertise. We also recruited Osahar, a male Elf Archer, whose ability to track Sevaughan would ensure he could not escape again.

The journey to Avonmore, Kaer Avon's foreign quarter has become routine to me now, and we made the trip in no time at all. We met with Lowtaun, the local power broker, who wanted our assistance in parting a business associate from his money. This business associate had previously worked with Sevaughan, and, properly endebted to us, Lowtaun believed he would help.

As you know, I was only ever barely able to pass in my comportment classes, and I had no experience in this particular card game, but my abilities to Distract and Deceive were honed in my days in the circus, and I had some word-fame to to rely on as well. My other compatriots tried various schemes to annoy, cheat, and bluff their way into Watson's money, all to varying but ultimately good enough, degrees of success.

Properly fleeced, Watson now agreed to assist us in revenging the Windlings, and to a lesser degree, avenging Watson. He explained that he was familiar with a ruined tower where Sevaughan sometimes conducted business as well as a cave that Sevaughan was likely to be using as a hideout. Lacking a proper Thief (Linus was still in jail), we opted to try our luck in the cave.

The general tenor of the land in Sevaughan's domain was subdued, and the night air echoed with the rattling of the Skeleton Spirits in his Nethermantic Circles. The cave itself was relatively easy to find, and though it had a swift and cold underground river winding through it, we found the way clear and the footing sound. A small flock of zoaks accompanied Sevaughan, who warned of dire consequences if we interrupted his schemes. Several of Osahar's arrows penetrated his chest and he died.

A scream reverberated through the cave and I leapt from my position on the bridge onto the shore upstream. I raced to discover the owner of this scream, but I was too late. A monstrous creature made of living worms and elemental earth stood towering over six corpses, laughing. The experience rattled me, and I sense it gained strength in my unease. As the rest of the party arrived to support, it raised the dead around it into an army, thanked me for my aid (unwillingly given), and vanished.

The newly risen Cadaver Men threated to surround and devour me, but Durgin risked life and limb to charge one while Zimbu and Damkina protected me from another and I clawed yet another. Nista used one of her Spells to crumble the injured Cadaver Men to death and we were able to defeat the monster's army. Sevaughan may be dead and the Cadaver Men returned to rest, but the monster itself remains at large.

Yours,

Ursula von Knuckebreaker, née Nusserman

PCs:
Dubhan Goronich, male Dwarf Wizard
Durgin Trotter, male Dwarf Troubadour
Osahar, male Elf Archer
Pethrytholilanista, female Elf Nethermancer
Ursula von Knucklebreaker, female Dwarf Beastmaster

NPCs:
Lowtaun, male Elf Power Broker
Watson, male Elf Archer
Sevaughan, male Elf Nethermancer
Damkina, a Bear
Zimbu, a Monkey

Parched, a Wormskull
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